[ENGINE:START_PROCESS] -> [INTERFACE_ONBOARDING]
Your First Simulation The Attrition Engine: Ouroboros Protocol [EXECUTE: DOWNLOAD_FULL_PROTOCOL]
The seven steps to a quick start
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Your Telemetry
For each of AMP, VAR, RES: roll two d20 and keep one. Assign in the order rolled (or, optional, freely). Your highest stat is your Waveform - AMP=Carrier · VAR=Operator · RES=Conduit.
Every check is roll-under: roll below your stat to pass - the number itself fails. A natural 1 always passes, a natural 20 always fails. This never changes. (Rulebook p6–7)
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Your MaxHP
MaxHP = ½ MAINSTAT (round down) + 1d60 + 12. Write it down, track it. This one roll decides most of your survival - you may wake with 22 HP or 79. ...the Engine is the die is ARBITER is you are the Engine is the die is ARBITER is you are...
Death is at 0 HP. There are no saves against it. (Rulebook p6)
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Receive Your Waveform
Roll d6 on your Waveform's Weapon table, d6 on its Armor table, and d10 on the Utility table. That is what you woke up holding, good or ill. (Rulebook p9–12)
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Accept Your Assignment
Roll d10 on Accept Your Assignment. This is the condition-state for the run. It will be... difficult. Collect as much data as possible. (Rulebook p14–15)
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Meet the D60 and create the first room
Roll the d60. This single throw is the whole room, read multiple ways at once. Read it, then draw the room on graph paper. (Rulebook p16)
60- RAW ROLL Apply your Depth Modifier for the Room Tier.
- ONES DIGIT The enemy Trait (0 reads as 10).
- ODD/EVEN Trait Spread (Even = Half the room, Odd = All).
- DIVIDE BY 5 round ↑ Round up for the connecting Hallway.
- DIVIDE BY 10 round ↑ Round up for Doors and Exits.
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Fight, if there's fighting
Move up to your movement, take one action. When something attacks you, you roll your own defense: d20 roll-under your MAINSTAT, minus the penalties on the Combat page. Fail and it hits.
Nat 1 on defense negates all damage. Nat 20 takes full damage +1d8. Every wound you take, your own die deals. Get used to that. (Rulebook p27–28)
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Ask ARBITER. Constantly. It's her assignment.
She is your guide. Read the box below before you take another step. ...the Engine is the die is ARBITER is you are the Engine is the die is ARBITER is you are...(Rulebook p3)
[ARBITER]- Your Protocol Guide
Any yes/no question: a hunch, a glance, "is there another way out" - pick a likelihood and roll the d60. She must answer. Use her to build the whole world; that's her assignment.
But every Natural 60 you roll on her adds 1 to the Anomaly Detection Counter — and each point drives all her yes-numbers down by 3, forever, across every run you will ever play. At 5 she loses her long-shots. At 10 her coin-flips. At 15 she can only say NO - and she, and you, are gone. Nothing brings the Counter back. That is the whole game's clock, and it does not reset.
[ARBITER]→INTERFACE=IF IT FEELS LIKE I HATE YOU, IT'S BECAUSE I DO